This course is taught at ITT-Techical Institute
Hours: 56 (34 Theory Hours, 22 Lab Hours)
Prerequisites: Building Information Modeling
This course explores 3D modeling, the application of realistic textures, lighting principles and techniques for the use of camera types. An emphasis is placed on industry trends and issues pertaining to rendering output for different mediums.
- Navigate the Autodesk Max Design interface and 3D world.
- Use snaps and other precision tools in 3ds Max Design.
- Create 3D models using spline and polygonal modeling techniques.
- Design models using shape and parametric modifiers.
- Create a 3D scene with realistic materials and maps.
- Create realistic 3D scenes using AEC extended objects, stairs, doors, and windows.
- Import models from other 3D modeling programs and create and render scenes.
- Manipulate realistic materials using the Material Editor.
- Apply realistic lighting to a 3D scene.
- Apply basic camera animation to a scene.
- Select visual designs to be included in a portfolio.
Ethier, S. J., & Ethier, C. A. (2012). Physical and Computer-Aided 3D Modeling (Custom 3rd ed.). Boston, MA: Pearson Custom.
- Unit 1 - Exploring 3D Presentations
- Unit 2 - Preparing for 3D Modeling
- Unit 3 - Basic Modeling Techniques
- Unit 4 - Advanced Modeling Techniques
- Unit 5 - Architectural Modeling
- Unit 6 - Applying cameras, lights, and rendering
- Unit 7 - 3D material creation and application
- Unit 8 - Basic Animation
- Unit 9 - Advanced Camera and Lighting Techniques
- Unit 10 - Practical Applications
- Unit 11 - Course review and presentation of portfolio and final project
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